AI Insights · Timothy · April 2022
Top 5 Gacha Games on iOS in Russia - Q1 2022
Discover the performance trends of the top 5 Gacha games on iOS in Russia during the first quarter of 2022, with insights on their downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Gacha games on iOS in Russia displayed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics.
Genshin Impact: Natlan Launch saw fluctuating weekly revenue, peaking at approximately $371K in early January and closing the quarter with $278K. Weekly downloads showed a downward trend from 32.6K at the start to 19K by the end of March. Active users initially rose from around 308K to a peak of 382K in late January, before stabilizing around 332K.
Hero Wars: Alliance RPG experienced a significant revenue spike mid-January, reaching $184K, and fluctuated thereafter, ending March at $169K. Downloads dropped sharply from 30.1K in early January to just 652 by the end of March. Active user numbers showed a decline from 41.6K at the end of January to approximately 31.2K by the end of the quarter.
8 Ball Pool™ had a steady revenue trend, peaking at $8.1K in late December and tapering off to around $2.7K by the end of March. Downloads spiked to 21K in the last week of March, up from 14.2K at the start of January. Active users consistently grew, peaking at 576K in mid-March before settling at 536K by the end of the quarter.
Asphalt Legends Unite showed consistent weekly revenue, peaking at $7.2K in early February but dropping to just $319 by mid-March. Downloads varied, with a significant spike to 30.6K in late January, and then dropping to 4.8K by mid-March. Active users rose to a peak of 39K in late January, then decreased to 11.4K by the end of March.
Rise of Kingdoms exhibited fluctuating revenue, peaking at $127K in late January and closing the quarter at $61K. Downloads showed a downward trend from 20K in early January to 2.7K by the end of March. Active users peaked at 181K in late February before declining to approximately 71K by the end of the quarter.
The data, sourced from Sensor Tower, highlights the dynamic performance of these top Gacha games. For more detailed insights, visit Sensor Tower.